GameKarmic's Blog

Aug 30

Hiring - Trainee Software Engineers/ Java, .Net C#

Location: Hyderabad

Must have basic knowledge in C, C++, Java, .Net technologies. Good exposure to database, preferably Oracle and MySQL. Exposure to Struts, JSP Servlets ExtJs etc. Freshers can also apply. After a years training in India, you will have options to work in our US office.

To apply, goto - http://gamekarmic.com/about-us/jobs/trainee-software-engineers-java-net-c/

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Jul 25

Casual games growing at a not-so-casual pace - Technology & science - Games - Citizen Gamer

It may be difficult for some of you to admit, but those 80-some-million “FarmVille” players  really are onto something.

And don’t forget all those people playing “Words with Friends” on their iPhones and iPads.

While the traditional retail video game business continues to slump its way through the year , those in casual gaming say business is booming.

As Casual Connect, the casual gaming industry’s annual conference, got under way in Seattle Tuesday, casual games executives and observers offered dramatic statistics and stories from an industry that is not only rapidly growing … but rapidly changing.

In 2005, casual gaming was a $300 million business worldwide, said Jessica Tams, managing director of the Casual Games Association. Today, analysts estimate it’s a $3 billion industry – if not more.

“Casual gaming is the fastest growing mass medium in history,” insisted Matt Hulett, chief revenue officer for casual games developer and publisher GameHouse, during one of the first presentation of the conference.

He shared a statistic from research firm DFC Intelligence that put the number of casual PC gamers at 340 million monthly unique users today, with estimates that number will reach 412 million monthly users by 2014.

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Meanwhile, just last week, developer and publisher Big Fish Games proved just what a big fish it is in the casual gaming pond. The company, responsible for the “Mystery Case Files” series, “Flux Family Secrets” series and the “Hidden Expedition” series, announced that players have downloaded one billion games from its web portal.

Image: Bejeweled Blitz
PopCap
Casual games company PopCap has helped lead the casual gaming boom with hit games like “Bejeweled,” “Bejeweled Blitz” and “Plants vs. Zombies.”

What exactly qualifies as a casual game isn’t as easy to pin down today as it was just a few years ago. But generally speaking casual games are easy-going gaming fare. These games tend to be brainteasers and stress relievers, instant distractions that take mere minutes to learn how to play but a whole lot longer to master. “Bejeweled” is a quintessential casual game and “FarmVille” is the new heavy hitter.

Why is the casual games business booming when other gaming segments seem to be struggling? For starters, Hulett says it’s a business buoyed by thriving networks and fast growing platforms that make it easier than ever to reach a worldwide audience. That is, social networks like Facebook have seemingly invaded everyone’s lives and casual games have taken root and flourished there with them (as anyone who’s bemoaned their friends’ many “FarmVille” and “Mafia Wars” updates can tell you.)

good news @darrenbaker

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Jul 22

Mail floods at GameKarmic!

After the website launch and zero marketing, we’ve received about 85 funding requests. As I get ready to travel back to our NYC office, I am going through all the proposals. There are still some that I need to revert to - I promise I will as soon as I get back to the States.
Thank you for all the emails of support and Facebook ”likes”. We truly are humbled by all the attentions.

This is the problem with startups too much to do - too little staff to help :)
Satya

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Jul 18

Job: URGENT – Web Designer | Game Karmic

Title URGENT – Web DesignerCategories Art, DesignStart Date 2010-08-01Job Information

Web Designer to report directly to the Creative Director.

Responsibilities include:
» Creative concept development
» Original design development
» Ability to execute designs based on established direction and style guides
» Participate in client presentations
» Ability to develop detailed design specs for production

» Minimum 4 years professional experience designing for interactive a must
» BFA
» Online portfolio

» Strong leadership skills: ability to work with Art Directors and mentor Junior Designers
» Client skills and a great attitude
» Experience working for the education, non-profit and youth markets a big plus

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Jul 17

Game Production Service company Catalyst Outsourcing

I>[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Liverpool-based production services company announces collaboration on Activision title.

Catalyst Outsourcing is proud to announce their close co-operation with Bizarre Creations and Activision on delivering 3D art assets for the highly anticipated game “Blur”. By partnering with Virtuos Games, Catalyst was able to provide various assets for this new type of racing game.

‘It has been a pleasure working with a great team of highly skilled and talented people. All parties were exceedingly pleased with the end product, from the art, to the production and management,’ commented Catalyst’s Production Director, Ivan Davies.

Brian Woodhouse, Studio Head at Bizarre Creations added “Catalyst are a great service provider and have come on leaps and bounds since their inception, their services are 1st class and have a broad remit. They are a true gem in a very sticky area of our industry.”

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Jul 15

Interns needed for our NYC office

Alright peeps, Game Karmic is looking for some awesome inters for our NYC office. Email us at games@gamekarmic.com 

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I do not like them, Sam-I-Am! | A personal guide to casual games…

Darren BakerOne of our biggest challenges marketing Club Casual Games turns out to not to be selling our site and products, but the idea of playing games per se!

You wouldn’t think this were hard. Hey! We have games. Really good games. Good games are fun. We have free trials of good games. And totally free online games too. That’s right, instant free good fun!

Well I’m sold, for starters. But the folks who’d most enjoy playing often stubbornly refuse to even look.

Despite the explosive growth of casual games over the last five-plus years, the outdated view that games are for kids and unkempt geeks is unfortunately alive and well.

In a moment of clarity over a glass of Chateau de Cardboard this evening, I realised we’re dealing with a classic Green Eggs and Ham situation. With apologies to Dr Seuss:

Would you play games with a mouse?

I would not, could not, with a mouse.
I will not, will not, in my house.
I would not play them here or there.
I would not play them anywhere!
Games? I do not give a damn.
I do not like them Sam-I-Am!

Try them, try them, you will see!
You may like them, they are free!

I do not like them on PC
I do not play games, you know me!
Games are all just crash and blam,
Do not subscribe me, Spam-I-Am!

And so on…

Of course by the end of Seuss’s story, the grouch is so worn down that he does eventually try the dish just to shut Sam up. And it turns out the green eggs and ham are delicious and suitable for consumption anywhere, any time. Just like casual games really.

So gamers, how do we convert the masses of unenlightened grouches to the true pleasures of casual gaming?

Do we try to seduce, or do we just follow Sam’s fine example and harass everyone until they give in? Suggestions welcome.

Loved reading this article from our friends at ClubCasualGames.com - we loved working with them a on their game couple of years ago.

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Jul 14

SINA Interview: Julien Merceron on China Game Outsourcing

SINA Interview: Julien Merceron on China Game Outsourcing

BEIJING —(Business Wire)—

A few days ago, Julien Merceron, global CTO of Square Enix, gave an interview to SINA Game, in which he illustrates topics ranging from game developing to the outsourcing marketing of the industry, together with his personal experience. The following is the detailed dialogue:

1. Since this is your first trip to China to give speeches and to get involved in discussions upon the invitation of CGOC’s organizing committee, what do you personally expect from CGOC 2010, and what topics are you going to share with participants of the conference?

Julien: 2010 is a cornerstone year for many Companies in the Video Game Business, and it is also a key year for China and Shanghai as well, because of the Expo. The Expo is a very international event, so I hope CGOC 2010 can be special in that way as well, more “international” than previous installments. I would like CGOC 2010 to deliver a strong message to the Game Development Community inside and outside Asia. And I expect my talk to be in that vein - I’ll talk about the future of Graphics, and the new type of techniques that Game Developers and Outsourcing companies will certainly want to embrace, which will help us identify more opportunities to all work together. My talk is going to try to highlight how fast techniques change, how dynamic our community is, how much room for innovation there is, and highlight the importance of R&D.

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Looking for a Social Game Designer

{{ We are looking for a kickass Social Game Designer based in Bangalore }}
Gamekarmic is looking for a kickass game designer based in Bangalore. She/he would be mostly working with Sr. Designer & team in NYC.
Interested? apply in the jobs section.

Responsibilities: 

  • Collaborate with your lead and fellow design team members to develop core game concepts, game systems, and game content
  • Ownership or shared-ownership of specific game content as determined by the lead (e.g., game systems, zones, missions, etc.) 
  • Aggressively prototype and iterate on core game mechanics and content 
  • Balance and adjust game-play experiences to ensure the product’s critical and commercial success 
  • Implement game content using standard 3D software, engine tools, and basic scripting 
  • Create and maintain game design documentation throughout the project cycle via an in-house wiki system
  • Help develop strategies that collect useful and actionable data metrics
  • Implement game design changes based on collected data.
  • Optimize game systems for social experience and ease of use.
  • Design UI to support a quality user experience. 
  • Keep up to date with the fast-paced social gaming industry
  • Give and receive detailed, constructive criticism. 
  • Qualifications

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    Jul 13

    Gamasutra - News - TIGA, ELSPA Join Forces On UK Tax Breaks

    The UK’s two leading game developer trade bodies, The Independent Games Developers Association (TIGA) and the Entertainment and Leisure Software Publishers Association (ELSPA) are joining forces in the push for industry tax breaks in the region, “immediately” forming a steering committee to address the issue.

    TIGA will head the committee, and both its members and ELSPA’s will team up with additional advisors they’ll invite from the fields of law, tax and public affairs. According to the bodies’ joint statement, the aim is to find out why the UK government withdrew planned tax breaks for game developers from its budget, and to re-evaluate TIGA’s original lobbying efforts to see where its presentation in favor might be strengthened.

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